Side by side
Which BannerHub
is right for you?
Three separate projects on three different GameHub bases. They install side-by-side and cannot update over one another — each has its own package names, keystore and component backend.
| At a glance | Lite | BannerHub | v6 |
|---|---|---|---|
| Current version | v1.0.2 | v3.7.5 | v1.0.0-607 |
| Base app | GameHub Lite 5.1.4 | GameHub 5.3.5 (ReVanced) | XiaoJi GameHub 6.0.7 |
| GameHub lineage | ← GameHub Lite 5.1.4 ← GameHub 5.1.0 |
← GameHub 5.3.5 ReVanced patches (PlayDay) |
← GameHub 6.0.7 stock XiaoJi APK |
| Original author of base | Producdevity | PlayDay | XiaoJi (new BannerHub pipeline) |
| Default package | banner.hub.lite | banner.hub | banner.hub |
| Build method | apktool / smali | apktool / smali (ReVanced base) | ReVanced CLI patches |
| Best for | Lower-end / storage-limited devices wanting the BannerHub store & tooling on a slim base | Most users — the full, mature feature set | Early adopters wanting the newest GameHub base + privacy hardening |
| Maturity | Stable | Stable & most mature | Newest base · work in progress, re-releases often |
The full feature matrix
Every tracked feature across all three projects in one table, grouped by area. ✓ included · ~ partial / inherited from the base / differs · ✕ not available. Cells note the version a feature arrived in.
| Feature | BannerHub Litev1.0.2 · GameHub Lite 5.1.4 | BannerHubv3.7.5 · GameHub 5.3.5 | BannerHub v6v1.0.0-607 · GameHub 6.0.7 |
|---|---|---|---|
| Core engine — inherited from the GameHub base | |||
| Run Windows games via Wine + Box64 / FEX | ✓ | ✓ | ✓ |
| Container / Wine-prefix management | ✓ | ✓ | ✓ |
| Native Steam client integration | ✓ | ✓ | ✓ |
| DXVK / VKD3D / Box64 / GPU-driver pipeline | ✓ | ✓ | ✓ |
| Import your own PC games | ✓ | ✓ | ✓ |
| Game stores | |||
| GOG library & downloads | ✓ | ✓ | ✓v1.6.0+ |
| Epic Games Store | ✓ | ✓ | ✕roadmap |
| Epic Online Services (online auth) | ✕ | ✓v3.6.1+ | ✕ |
| Amazon Games | ✓ | ✓ | ✕roadmap |
| DLC management | ~basic | ✓ | ✕ |
| Cloud saves (GOG + Epic) | ✕ | ✓ | ✕ |
| Privacy & access | |||
| Login bypass / no account | ✓ | ✓ | ✓ |
| In-app update phone-home neutralised | ~ | ✓v3.7.1/3.7.2 | ✓ |
| Full telemetry-hardening stack (8 channels) | ✕ | ✕ | ✓v1.2.0+ |
| Published privacy disclosure doc | ✕ | ✕ | ✓PRIVACY.md |
| Custom catalog API backend (which API?) | ✓ | ~3-way selector | ✓ |
| Components & tooling | |||
| In-app Component Manager + downloader | ✓ | ✓ | ✓catalog-driven |
| Offline component picker | ✕ | ✕ | ✓v1.4.0+ |
| AI Frame Generation menu | ✓v1.0.2+ | ✓v3.7.0+ | ✕ |
| PC-accurate controller rumble | ✓ | ✓v3.7.0+ | ✓per-game |
| RTS touch controls | ✓base | ✓base | ~GameHub native |
| Winlator HUD overlay | ✓ | ✓3 modes | ~GameHub native |
| Wine Task Manager | ✓v0.4.0+ | ✓ | ~ |
| Per-game GPU spoof | ✕ | ✕ | ~6.0.4 line only · 6.0.7 has a native spoof |
| Legacy renderer (GLES2) toggle | ✕ | ✕ | ~6.0.4 line only · incompatible with 6.0.7 X-server |
| In-game performance overlay (root) | ✕ | ✕ | ✓v1.8.0+ |
| Perf toggles (sustained / Adreno clocks, root) | ✓ | ✓ | ✓overlay |
| VRAM unlock & CPU core affinity | ✓ | ✓ | ~ |
| Recording-compatible audio toggle | ✕ | ✕ | ✓v1.6.0+ |
| Ecosystem & packaging | |||
| Front-end launcher support (Beacon / ES-DE / …) | ~ | ✓v3.2.0+ | ✓v1.5.0+ |
| Community game-config library | ✓cross-compat | ✓in-app, 7,000+ | ✕ |
| Export / import per-game config | ✓ | ✓ | ~strict per-game |
| 9 device-spoof variants | ✓ | ✓ | ✓ |
| In-place updates (stable keystore) | ✓ | ✓ | ✓v1.1.0+ |
| Root-free external file-manager access | ✕ | ✕ | ✓ |
Notes: v6 focuses on a curated catalog + Steam/GOG today (Epic & Amazon are on the roadmap); the 5.x builds have the most mature multi-store stack. The bytecode-level telemetry-hardening stack is v6-only — see what it kills and leaves →. "Inherited from the base" rows are shared because all three build on a GameHub base — the lineage is in the summary table above.
One device, all three? Yes — they use different package names and coexist. But a given version's variants share a slot: installing a v6 Lite APK replaces its matching full v6 build, and you can't update across products (e.g. BannerHub → v6). To switch products, uninstall the old one first.