Side by side

Which BannerHub
is right for you?

Three separate projects on three different GameHub bases. They install side-by-side and cannot update over one another — each has its own package names, keystore and component backend.

At a glanceLiteBannerHubv6
Current versionv1.0.2v3.7.5v1.0.0-607
Base appGameHub Lite 5.1.4GameHub 5.3.5 (ReVanced)XiaoJi GameHub 6.0.7
GameHub lineage ← GameHub Lite 5.1.4
← GameHub 5.1.0
← GameHub 5.3.5
ReVanced patches (PlayDay)
← GameHub 6.0.7
stock XiaoJi APK
Original author of baseProducdevityPlayDayXiaoJi (new BannerHub pipeline)
Default packagebanner.hub.litebanner.hubbanner.hub
Build methodapktool / smaliapktool / smali (ReVanced base)ReVanced CLI patches
Best forLower-end / storage-limited devices wanting the BannerHub store & tooling on a slim baseMost users — the full, mature feature setEarly adopters wanting the newest GameHub base + privacy hardening
MaturityStableStable & most matureNewest base · work in progress, re-releases often

The full feature matrix

Every tracked feature across all three projects in one table, grouped by area. included · ~ partial / inherited from the base / differs · not available. Cells note the version a feature arrived in.

Feature BannerHub Litev1.0.2 · GameHub Lite 5.1.4 BannerHubv3.7.5 · GameHub 5.3.5 BannerHub v6v1.0.0-607 · GameHub 6.0.7
Core engine — inherited from the GameHub base
Run Windows games via Wine + Box64 / FEX
Container / Wine-prefix management
Native Steam client integration
DXVK / VKD3D / Box64 / GPU-driver pipeline
Import your own PC games
Game stores
GOG library & downloadsv1.6.0+
Epic Games Storeroadmap
Epic Online Services (online auth)v3.6.1+
Amazon Gamesroadmap
DLC management~basic
Cloud saves (GOG + Epic)
Privacy & access
Login bypass / no account
In-app update phone-home neutralised~v3.7.1/3.7.2
Full telemetry-hardening stack (8 channels)v1.2.0+
Published privacy disclosure docPRIVACY.md
Custom catalog API backend (which API?)~3-way selector
Components & tooling
In-app Component Manager + downloadercatalog-driven
Offline component pickerv1.4.0+
AI Frame Generation menuv1.0.2+v3.7.0+
PC-accurate controller rumblev3.7.0+per-game
RTS touch controlsbasebase~GameHub native
Winlator HUD overlay3 modes~GameHub native
Wine Task Managerv0.4.0+~
Per-game GPU spoof~6.0.4 line only · 6.0.7 has a native spoof
Legacy renderer (GLES2) toggle~6.0.4 line only · incompatible with 6.0.7 X-server
In-game performance overlay (root)v1.8.0+
Perf toggles (sustained / Adreno clocks, root)overlay
VRAM unlock & CPU core affinity~
Recording-compatible audio togglev1.6.0+
Ecosystem & packaging
Front-end launcher support (Beacon / ES-DE / …)~v3.2.0+v1.5.0+
Community game-config librarycross-compatin-app, 7,000+
Export / import per-game config~strict per-game
9 device-spoof variants
In-place updates (stable keystore)v1.1.0+
Root-free external file-manager access

Notes: v6 focuses on a curated catalog + Steam/GOG today (Epic & Amazon are on the roadmap); the 5.x builds have the most mature multi-store stack. The bytecode-level telemetry-hardening stack is v6-only — see what it kills and leaves →. "Inherited from the base" rows are shared because all three build on a GameHub base — the lineage is in the summary table above.

One device, all three? Yes — they use different package names and coexist. But a given version's variants share a slot: installing a v6 Lite APK replaces its matching full v6 build, and you can't update across products (e.g. BannerHub → v6). To switch products, uninstall the old one first.