Side by side

Which BannerHub
is right for you?

Three separate projects on three different GameHub bases. They install side-by-side and cannot update over one another — each has its own package names, keystore and component backend.

At a glanceLiteBannerHubv6
Current versionv1.0.2v3.8.1v1.0.2-631
Base appGameHub Lite 5.1.4GameHub 5.3.5 (ReVanced)XiaoJi GameHub 6.3.1
GameHub lineage ← GameHub Lite 5.1.4
← GameHub 5.1.0
← GameHub 5.3.5
ReVanced patches (PlayDay)
← GameHub 6.3.1
stock XiaoJi APK
Original author of baseProducdevityPlayDayXiaoJi (new BannerHub pipeline)
Default packagebanner.hub.litebanner.hubbanner.hub
Build methodapktool / smaliapktool / smali (ReVanced base)ReVanced CLI patches
Best forLower-end / storage-limited devices wanting the BannerHub store & tooling on a slim baseMost users — the full, mature feature setEarly adopters wanting the newest GameHub base + privacy hardening
MaturityStableStable & most matureNewest base · work in progress, re-releases often

The full feature matrix

Every tracked feature across all three projects in one table, grouped by area. ✓ included · ~ partial / inherited from the base / differs · ✕ not available. Cells note the version a feature arrived in.

Feature BannerHub Litev1.0.2 · GameHub Lite 5.1.4 BannerHubv3.8.1 · GameHub 5.3.5 BannerHub v6v1.0.2-631 · GameHub 6.3.1
Core engine — inherited from the GameHub base
Run Windows games via Wine + Box64 / FEX✓✓✓
Container / Wine-prefix management✓✓✓
Native Steam client integration✓✓✓
DXVK / VKD3D / Box64 / GPU-driver pipeline✓✓✓
Import your own PC games✓✓✓
Game stores
GOG library & downloads✓✓✓full store + Rust engine v1.0.0-631+
Epic Games Store✓✓✕roadmap
Epic Online Services (online auth)✕✓v3.6.1+✕
Amazon Games✓✓✕roadmap
DLC management~basic✓✕
Cloud saves (GOG + Epic)✕✓✕
Privacy & access
Login bypass / no account✓✓✓
In-app update phone-home neutralised~✓v3.7.1/3.7.2✓
Full telemetry-hardening stack (8 channels)✕✕✓v1.2.0+
Published privacy disclosure doc✕✕✓PRIVACY.md
Custom catalog API backend (which API?)✓~3-way selector✓
Components & tooling
In-app Component Manager + downloader✓✓✓catalog + injector (.wcp / driver .zip, online repos) v1.0.0-631+
Offline component picker✕✕~6.0.9 line only · paused on 6.3.1
AI Frame Generation menu✓v1.0.2+✓v3.7.0+✕
PC-accurate controller rumble✓✓v3.7.0+✓per-game
RTS touch controls✓base✓base~GameHub native
Winlator HUD overlay✓✓3 modes~GameHub native
Wine Task Manager✓v0.4.0+✓~
Per-game GPU spoof✕✕~6.0.4 line only · 6.0.7+ has a native spoof
Legacy renderer (GLES2) toggle✕✕~6.0.4 line only · incompatible with the 6.0.7+ X-server
In-game Steam chat & voice overlay (no root)✕~voice rooms only, no Steam chat · v3.8.0+✓chat v1.1.0+ · voice v1.3.0+ · on 6.3.1 the overlay + friends list are confirmed, chat/voice not yet re-verified
Cross-play voice rooms (no Steam login)✕✓v3.8.0+✓v1.3.1-608+
In-game performance overlay (root)✕✕✓v1.8.0+
Perf toggles (sustained / Adreno clocks, root)✓✓✓overlay
VRAM unlock & CPU core affinity✓✓~
Recording-compatible audio toggle✕✕~6.0.4–6.0.9 lines · paused on 6.3.1
Ecosystem & packaging
Front-end launcher support (Beacon / ES-DE / …)~✓v3.2.0+✓v1.5.0+
Community game-config library✓cross-compat✓in-app, 7,000+✕
Export / import per-game config✓✓~strict per-game
9 device-spoof variants✓✓✓
In-place updates (stable keystore)✓✓✓v1.1.0+
Root-free external file-manager access✕✕✓

Notes: v6 focuses on a curated catalog + Steam/GOG today (Epic & Amazon are on the roadmap); the 5.x builds have the most mature multi-store stack. The bytecode-level telemetry-hardening stack is v6-only — see what it kills and leaves →. "Inherited from the base" rows are shared because all three build on a GameHub base — the lineage is in the summary table above.

One device, all three? Yes — they use different package names and coexist. But a given version's variants share a slot: installing a v6 Lite APK replaces its matching full v6 build, and you can't update across products (e.g. BannerHub → v6). To switch products, uninstall the old one first.