Based on XiaoJi GameHub 6.0.7 · new pipeline
BannerHub v6
The next-generation build on the newest GameHub base. Account-free and privacy-hardened at the bytecode level, with a curated catalog API, PC-accurate per-game vibration, an in-game performance overlay, GOG integration, and 9 side-by-side variants.
banner.hub
9 side-by-side variants
🔒 Privacy-hardened
v6 is a separate project and still a work in progress. It uses a new component system and new Steam clients, re-releases often as XiaoJi ships new bases, and its game compatibility differs from BannerHub 3.7.x and Lite. It can't update over the other two — pick one product per device.
What BannerHub v6 offers
🔓 Access & catalog
- No login required — straight to the home screen; import and play with no XiaoJi account.
- Custom catalog API — redirected to the BannerHub Cloudflare Worker for curated component delivery (DXVK, VKD3D-Proton, Box64, FEX, Mesa Turnip).
- GOG integration — sign in, browse your owned library, download & install in-app.
- Show PC Game Settings row kept visible even for Steam-linked games; portrait PC-settings rendering.
🛡️ Privacy hardening
- Firebase Analytics & Crashlytics neutralised
- Google Play Services Measurement disabled
- Mob Push SDK removed
- Ad-ID / ADSERVICES permissions stripped
- XiaoJi OTA + heartbeat trackers killed
- Analytics
/eventsendpoints stubbed client-side
🎛️ Per-game tooling
- PC-accurate vibration — per-game mode & intensity, preload-free (no
LD_PRELOAD). - Strict per-game settings store with explicit Save/Cancel — no app-wide leak.
- Show Game ID + a View-All-Games dialog for wiring up external launchers.
- All grouped under a tidy Banner Tools menu.
GPU Spoof and the Legacy renderer toggle were 6.0.4-only — 6.0.7 ships its own native GPU spoof, and its rewritten Vulkan X-server is incompatible with the old GLES2 renderer libs.
📲 Experience & packaging
- In-game performance overlay (root) — draggable pill for CPU-governor & Adreno-clock toggles, auto-reverts on exit.
- BannerHub Explore homepage with What's-New, version readout & update banner.
- Recording-compatible audio toggle, muted UI sounds, root-free file-manager access.
- Front-end launcher support (Beacon / ES-DE / RetroHRAI / NeoStation / Daijishou).
- 9 side-by-side variants (~47 MB each). Stable keystore → in-place updates.
🧬 How it's built
v6 is produced with ReVanced CLI 6.0.0 from an unmodified XiaoJi GameHub 6.0.7 base APK (versionCode 118) — only the bytecode and resources the patches need are touched. Builds come from the gamehub-607-build branch. Every patch (login bypass, catalog redirect, privacy hardening, vibration, GOG, in-game overlay, and more) is documented in the repo's Patches Applied section. XiaoJi's own −46% size pass keeps each variant to ~47 MB.
Built on stock XiaoJi GameHub 6.0.7
Unlike the 5.x builds, BannerHub v6 starts from the unmodified XiaoJi GameHub 6.0.7 APK and applies its own ReVanced patches on top. That means the entire gaming engine is GameHub's — BannerHub v6 changes the app's behaviour (login, telemetry, catalog, per-game tooling), not the runtime that runs your games.
Comes from GameHub 6.0.7
- Wine + Box64 / FEX runtime — the core that runs Windows games on Android.
- Container / Wine-prefix management and the in-game sidebar (Controls / Performance / Settings).
- Native Steam client integration and the new 6.0 component system.
- AI Frame Generation engine —
libGameScopeVKoptical-flow interpolation (the GameHub team's work). - Built-in FPS limiter, performance HUD, dual-battery mode and per-game PC settings.
- The DXVK / VKD3D / Box64 / GPU-driver component pipeline.
What BannerHub v6 adds / changes
- Login bypass + a custom curated catalog API.
- Privacy hardening — 8 telemetry channels killed (details).
- Per-game PC-accurate vibration & a strict per-game settings store.
- GOG integration, in-game perf overlay, recording-compatible audio, Explore homepage.
- 9 side-by-side variants, ~47 MB each.
Only the bytecode & resources the patches need are touched; the base APK is otherwise unmodified (versionCode 118).
Credit & lineage: GameHub and the AI Frame-Generation engine © XiaoJi / the GameHub team; built with ReVanced CLI. BannerHub v6 is a downstream community patch.
Release history
Stable releases since the first v6 stable, newest first. Each links to its full GitHub release notes.
🧱 Rebased onto GameHub 6.0.7
First stable on the 6.0.7 base (versionCode 118). Every BannerHub v6 patch was re-fingerprinted against the 6.0.7 bytecode — R8 reshuffle, the :wine process folded into the main process, the Compose menu rewrite — and device-verified end-to-end. Same keystore as the 6.0.4 line, so it installs in place over the 604 series.
🪶 Smaller — and no separate Lite
XiaoJi's own −46% size pass keeps each variant to ~47 MB — already smaller than the old 6.0.4 Lite, so there's no separate Lite build anymore; the concept is absorbed into every variant.
⚠️ GPU Spoof & the Legacy renderer toggle removed
Both are now 6.0.4-only. 6.0.7 ships its own native GPU spoof (so the patch is redundant), and its rewritten Vulkan X-server is incompatible with the old GLES2 libxserver.so / libwinemu.so pair (device-confirmed SIGABRT), so the renderer patches stay pinned to 6.0.4.
✅ Everything else carries over
GOG integration, the BannerHub Explore homepage, PC-accurate vibration, the in-game performance overlay (root), recording-compatible audio, the offline component picker and the full privacy-hardening stack all ship forward unchanged.
- In-game performance overlay (root) — a draggable edge pill slides out CPU-governor → performance and Adreno min-clock boost toggles, with an opacity slider; off by default and auto-reverts on exit.
- Banner Tools moved into the Explorer screen as strictly per-game options.
- Redesigned Explore homepage — wordmark hero, a What's-New article that auto-syncs from release notes, live JSON override, still fully offline-capable.
- In-app update check — installed-vs-latest version readout with an amber update banner and settings cog.
- GOG "Set .exe" / "Copy to Downloads" doubled-directory path fix.
- GOG integration — log in, browse your owned library, download & install GOG games in-app; they launch like any other PC game.
- BannerHub Explore screen (offline, GOG card) replaces the stock discovery feed.
- Recording-compatible audio toggle — routes PulseAudio through the mixer so screen recorders capture in-game sound.
- Imported / Epic / GOG games now launch from Beacon, ES-DE, RetroHRAI, NeoStation & Daijishou.
- New Banner Tools menu groups PC Vibration, GPU Spoof, Renderer & Show Game ID.
- External launcher integration (Beacon device-confirmed; ES-DE/Daijishou shared impl).
- Show Game ID menu row + a View All Games dialog (copy any game's id); proper per-row menu icons; portrait layout for the PC Vibration dialog. (PR #6, TideGear)
- Strict per-game settings store (explicit Save/Cancel, crosses the
:wineprocess boundary). - GPU Spoof and Legacy renderer (GLES2) toggle, both per-game.
- Sustained-rumble launch fix and an offline component picker for every per-game picker.
- Preload-free vibration — defeats SDL2's auto-stop via an on-disk
winebus.sopatch, fixing the x86_64 / Box64 launch crash.
- Privacy-hardening stack — 7 functional patches killing Firebase Analytics, Mob Push, Ad-ID, OTA, heartbeat, GMS Measurement and the analytics
/eventsendpoints, plus a public PRIVACY.md disclosure. - Show PC Game Settings row for every game type.
- First v6 stable — PC-accurate XInput rumble, a per-game PC Vibration Settings menu row, the BannerHub v6 visual rebrand, and a stable signing keystore enabling in-place updates.
Earlier bring-up builds (1.0.0-604 and the 6.0.0–6.0.2 pipelines) and all assets are on the GitHub releases page.
Reports & the GameHub 6.x master maps
The v6 work is the most heavily documented — including the GameHub 6.0.0 and 6.0.7 master maps that track the base codebase:
- GameHub 6.0.0 Master Map — the base-codebase map the v6 work started from.
- GameHub 6.0.7 Master Map — the full map for the current base.
- Progress log — running dev journal.
- PRIVACY.md — the full telemetry kill/leave disclosure.
- Front-end launcher setup for Beacon / ES-DE / RetroHRAI / NeoStation.
- GOG library tab design & all releases.
Full lineage & contributor credits are on the Credits page.
Get BannerHub v6
9 variants ship side-by-side on the GameHub 6.0.7 base. Curious what "privacy-hardened" really means? Read the honest breakdown.