Based on XiaoJi GameHub 6.0.9 · new pipeline
BannerHub v6
The next-generation build on the newest GameHub base. Account-free and privacy-hardened at the bytecode level, with a curated catalog API, PC-accurate per-game vibration, an in-game performance overlay, GOG integration, and 9 side-by-side variants.
banner.hub
9 side-by-side variants
🔒 Privacy-hardened
v6 is a separate project and still a work in progress. It uses a new component system and new Steam clients, re-releases often as XiaoJi ships new bases, and its game compatibility differs from BannerHub 3.7.x and Lite. It can't update over the other two — pick one product per device.
What BannerHub v6 offers
🔓 Access & catalog
- No login required — straight to the home screen; import and play with no XiaoJi account.
- Custom catalog API — redirected to the BannerHub Cloudflare Worker for curated component delivery (DXVK, VKD3D-Proton, Box64, FEX, Mesa Turnip).
- GOG integration — sign in, browse your owned library, download & install in-app.
- Show PC Game Settings row kept visible even for Steam-linked games; portrait PC-settings rendering.
🛡️ Privacy hardening
- Firebase Analytics & Crashlytics neutralised
- Google Play Services Measurement disabled
- Mob Push SDK removed
- Ad-ID / ADSERVICES permissions stripped
- XiaoJi OTA + heartbeat trackers killed
- Analytics
/eventsendpoints stubbed client-side
🎛️ Per-game tooling
- PC-accurate vibration — per-game mode & intensity, preload-free (no
LD_PRELOAD). - Strict per-game settings store with explicit Save/Cancel — no app-wide leak.
- Show Game ID + a View-All-Games dialog for wiring up external launchers.
- All grouped under a tidy Banner Tools menu.
GPU Spoof and the Legacy renderer toggle were 6.0.4-only — 6.0.7+ ships its own native GPU spoof, and its rewritten Vulkan X-server is incompatible with the old GLES2 renderer libs.
📲 Experience & packaging
- In-game Steam friends, chat & voice overlay — draggable pill for your friends list, presence, unread badges, inline read/reply chat (emoji, stickers, images, invite cards) and 1:1 + party voice calls. No root.
- In-game performance overlay (root) — draggable pill for CPU-governor & Adreno-clock toggles, auto-reverts on exit.
- BannerHub Explore homepage with What's-New, version readout & update banner.
- Recording-compatible audio toggle, muted UI sounds, root-free file-manager access.
- Front-end launcher support (Beacon / ES-DE / RetroHRAI / NeoStation / Daijishou).
- 9 side-by-side variants (~47 MB each). Stable keystore → in-place updates.
🧬 How it's built
v6 is produced with ReVanced CLI 6.0.0 from an unmodified XiaoJi GameHub 6.0.9 base APK (versionCode 121) — only the bytecode and resources the patches need are touched. Builds come from the gamehub-609-build branch. Every patch (login bypass, catalog redirect, privacy hardening, vibration, GOG, in-game Steam chat & perf overlays, and more) is documented in the repo's Patches Applied section. XiaoJi's own −46% size pass keeps each variant to ~47 MB.
Built on stock XiaoJi GameHub 6.0.9
Unlike the 5.x builds, BannerHub v6 starts from the unmodified XiaoJi GameHub 6.0.9 APK and applies its own ReVanced patches on top. That means the entire gaming engine is GameHub's — BannerHub v6 changes the app's behaviour (login, telemetry, catalog, per-game tooling), not the runtime that runs your games.
Comes from GameHub 6.0.9
- Wine + Box64 / FEX runtime — the core that runs Windows games on Android.
- Container / Wine-prefix management and the in-game sidebar (Controls / Performance / Settings).
- Native Steam client integration and the new 6.0 component system.
- AI Frame Generation engine —
libGameScopeVKoptical-flow interpolation (the GameHub team's work). - Built-in FPS limiter, performance HUD, dual-battery mode and per-game PC settings.
- The DXVK / VKD3D / Box64 / GPU-driver component pipeline.
What BannerHub v6 adds / changes
- Login bypass + a custom curated catalog API.
- Privacy hardening — 8 telemetry channels killed (details).
- Per-game PC-accurate vibration & a strict per-game settings store.
- In-game Steam friends/chat overlay, GOG integration, in-game perf overlay, recording-compatible audio, Explore homepage.
- 9 side-by-side variants, ~47 MB each.
Only the bytecode & resources the patches need are touched; the base APK is otherwise unmodified (versionCode 118).
Credit & lineage: GameHub and the AI Frame-Generation engine © XiaoJi / the GameHub team; built with ReVanced CLI. BannerHub v6 is a downstream community patch.
Release history
Stable releases since the first v6 stable, newest first. Each links to its full GitHub release notes.
🧱 Rebased onto GameHub 6.0.9 (versionCode 121)
BannerHub v6 moves to XiaoJi's first feature release of the 6.0.x line. 6.0.9 adds a native "Team Room" co-op mode with Tencent in-room voice, but no Wine / DXVK / Box64 / FEX / Turnip changes — so component compatibility is unaffected. As always XiaoJi's R8 pass reshuffled the obfuscated class/method map, so every BannerHub patch was re-fingerprinted against the 6.0.9 bytecode and confirmed on-device. (Upstream's own Team Room voice is gated behind XiaoJi's paid cloud "Instant Play" service, so it never unlocks on these builds — BannerHub's WebRTC overlay stays the working in-game voice.)
🛠️ Offline component picker fixed — first build it actually works
The offline component picker now correctly lists your already-downloaded components when you're offline. A long-standing result-wrapper bug (present on earlier bases) was caught and cured in this rebase. PC-accurate vibration (sustained dual-motor + live intensity scaling), the full per-game menu chain, and the analytics-redirect (net-verified live: zero telemetry egress) are all re-pinned and device-verified.
✅ Everything carries over
The in-game Steam chat + voice-call overlay (including voice room codes, cross-compatible with BannerHub 3.8.0), GOG integration, the Explore homepage, the in-game performance overlay (root), recording-compatible audio, portrait PC-settings and the full privacy-hardening stack all ship forward unchanged. Same banner.hub package and stable keystore as the -608 line — installs straight over it.
🔊 Voice room codes — cross-play with BannerHub 3.8.0
The Steam overlay's 🔊 screen can now create or join a voice room by a short code — no Steam friends and no Steam login required. Create mints a 5-character code (or type someone else's to join), and the call box drops straight into the room showing the room code and who's in it, upgrading from a "waiting for others to join…" state to a live call timer the moment someone connects. A BannerHub v6 user and a BannerHub 3.8.0 user can share the same room and talk, in either direction — room codes use the same format on both builds, and it's device-confirmed both ways across different networks. It rides the same WebRTC mesh + Cloudflare Realtime TURN as the 1:1 / party calls; your Steam-native friend & party calls are unchanged.
Same banner.hub package and stable keystore as 1.3.0-608 — installs straight over it.
🎧 In-game Steam voice calls (1:1 & party)
The Steam overlay can now place real voice calls while you're in a game — no root, no extra app. Tap a friend's 🎙 to ring them; the call rides on WebRTC served from the BannerHub Cloudflare Worker (a real HTTPS origin, so the mic actually opens) with Cloudflare Realtime TURN for cross-network / strict-NAT peers — device-confirmed across different ISPs. A draggable call window (independent of the chat panel) collapses to a compact 🎧 N in call tile with a running timer, mute and hang-up; incoming calls pop an Answer / Ignore box labelled with the caller's name (30 s auto-dismiss) with full ringtone settings — synth tones, bundled ringtones, your own MP3 or silent, plus volume, preview and vibrate. Party calls add more friends to a connected call over a peer-to-peer mesh with a live roster, and a 🔗 share-call link lets anyone with a browser (a PC, another emulator, a non-BannerHub device) join as a guest. The collapsed pill shows a green 🎧 party-count badge and a blue unread-message count.
💬 Steam chat overlay v2
The friends/chat overlay (still no root) gains a 3-tab picker (Unicode emoji, Steam emoticons, stickers), send image (hosted via the BannerHub Worker so it sidesteps Steam's flaky web-upload), game-invite cards (rendered from BBCode invites with live / expired state), typing indicators, auto-scroll, and a collapsible pill-opacity slider.
Same banner.hub package and stable keystore as the 1.2.0-608 / 1.1.0-608 line — installs straight over it.
🔒 Firebase Crashlytics fully disabled
Verifying the privacy patches with a live DNS/SNI capture revealed that GameHub's own startup code was re-enabling Crashlytics data collection at runtime, silently overriding the manifest kill-switch — so Crashlytics was still phoning home to firebase-settings.crashlytics.com, firebaselogging-pa.googleapis.com (the Firebase "Firelog" transport) and firebaseinstallations.googleapis.com. The new Disable Firebase auto-init patch stops that runtime re-enable while leaving FirebaseApp initialized (so the app launches normally), so the manifest "off" finally holds. Device-confirmed: those three Firebase hosts no longer appear in the app's traffic, and the Firebase-driven share of play.googleapis.com drops too. Firebase Analytics was already dead via a hard manifest flag — so this completes the Firebase shutoff. See the privacy page.
Same banner.hub package and stable keystore as the 1.1.0-608 / 1.0.0-608 line — installs straight over it.
💬 In-game Steam friends & chat overlay
A new draggable 💬 pill over your game opens your full Steam friends list — avatars, online / in-game presence, and unread badges — and lets you read and reply to chats inline without leaving the game. Conversations render like the native client: left/right message bubbles, sender names, timestamps, inline images and live incoming messages; opening a chat marks it read and clears its badge. Pin it anywhere down the right edge and fade it with a per-pill opacity slider. Just needs you signed into Steam in GameHub — no root required.
🧹 Banner Tools → one "In-game Overlays" menu
The Steam-chat and performance overlays now share a single In-game Overlays tile that opens for everyone. The Steam-chat toggle is free; the performance toggle is root-gated in place (with a tap-to-grant prompt) instead of locking the whole tile — so non-root users get the chat overlay without hitting a root wall.
Same banner.hub package and stable keystore as the 1.0.0-608 line — installs straight over it.
🧱 Rebased onto GameHub 6.0.8
6.0.8 is a tiny upstream bump — the only native change is libsteamkit_core.so (Steam game-library management, plus the GPU-spoof PC-settings keys moved to a …V2 namespace); no Wine, renderer, DXVK or Turnip changes. But XiaoJi's R8 pass reshuffled the obfuscated class/method map again, so all 41 patches were re-fingerprinted against the 6.0.8 bytecode and the build is green end-to-end.
✅ Device-verified on 6.0.8
Re-tested on device after the rebase: the Banner Tools menu + grid, the custom catalog API, local-game import into the library, and PC-accurate controller vibration (per-game mode + live intensity scaling) all confirmed working.
✅ Everything carried forward
GOG integration, the BannerHub Explore homepage, PC-accurate vibration, the in-game performance overlay (root), recording-compatible audio, the offline component picker and the full privacy-hardening stack all ship forward from the 607 line unchanged. As on 6.0.7 there's still no separate Lite build, and the GPU Spoof & Legacy renderer tiles stay retired. Same keystore as the 607/604 lines — installs in place.
🧱 Rebased onto GameHub 6.0.7
First stable on the 6.0.7 base (versionCode 118). Every BannerHub v6 patch was re-fingerprinted against the 6.0.7 bytecode — R8 reshuffle, the :wine process folded into the main process, the Compose menu rewrite — and device-verified end-to-end. Same keystore as the 6.0.4 line, so it installs in place over the 604 series.
🪶 Smaller — and no separate Lite
XiaoJi's own −46% size pass keeps each variant to ~47 MB — already smaller than the old 6.0.4 Lite, so there's no separate Lite build anymore; the concept is absorbed into every variant.
⚠️ GPU Spoof & the Legacy renderer toggle removed
Both are now 6.0.4-only. 6.0.7 ships its own native GPU spoof (so the patch is redundant), and its rewritten Vulkan X-server is incompatible with the old GLES2 libxserver.so / libwinemu.so pair (device-confirmed SIGABRT), so the renderer patches stay pinned to 6.0.4.
✅ Everything else carries over
GOG integration, the BannerHub Explore homepage, PC-accurate vibration, the in-game performance overlay (root), recording-compatible audio, the offline component picker and the full privacy-hardening stack all ship forward unchanged.
- In-game performance overlay (root) — a draggable edge pill slides out CPU-governor → performance and Adreno min-clock boost toggles, with an opacity slider; off by default and auto-reverts on exit.
- Banner Tools moved into the Explorer screen as strictly per-game options.
- Redesigned Explore homepage — wordmark hero, a What's-New article that auto-syncs from release notes, live JSON override, still fully offline-capable.
- In-app update check — installed-vs-latest version readout with an amber update banner and settings cog.
- GOG "Set .exe" / "Copy to Downloads" doubled-directory path fix.
- GOG integration — log in, browse your owned library, download & install GOG games in-app; they launch like any other PC game.
- BannerHub Explore screen (offline, GOG card) replaces the stock discovery feed.
- Recording-compatible audio toggle — routes PulseAudio through the mixer so screen recorders capture in-game sound.
- Imported / Epic / GOG games now launch from Beacon, ES-DE, RetroHRAI, NeoStation & Daijishou.
- New Banner Tools menu groups PC Vibration, GPU Spoof, Renderer & Show Game ID.
- External launcher integration (Beacon device-confirmed; ES-DE/Daijishou shared impl).
- Show Game ID menu row + a View All Games dialog (copy any game's id); proper per-row menu icons; portrait layout for the PC Vibration dialog. (PR #6, TideGear)
- Strict per-game settings store (explicit Save/Cancel, crosses the
:wineprocess boundary). - GPU Spoof and Legacy renderer (GLES2) toggle, both per-game.
- Sustained-rumble launch fix and an offline component picker for every per-game picker.
- Preload-free vibration — defeats SDL2's auto-stop via an on-disk
winebus.sopatch, fixing the x86_64 / Box64 launch crash.
- Privacy-hardening stack — 8 functional patches killing Firebase Analytics & Crashlytics, Mob Push, Ad-ID, OTA, heartbeat, GMS Measurement and the analytics
/eventsendpoints, plus a public PRIVACY.md disclosure. - Show PC Game Settings row for every game type.
- First v6 stable — PC-accurate XInput rumble, a per-game PC Vibration Settings menu row, the BannerHub v6 visual rebrand, and a stable signing keystore enabling in-place updates.
Earlier bring-up builds (1.0.0-604 and the 6.0.0–6.0.2 pipelines) and all assets are on the GitHub releases page.
Reports & the GameHub 6.x master maps
The v6 work is the most heavily documented — including the GameHub bytecode maps and reports that track the base codebase:
- GameHub 6.0.0 Master Map — the base-codebase map the v6 work started from.
- GameHub bytecode maps & reports — letter maps and design docs for the current base.
- Progress log — running dev journal.
- PRIVACY.md — the full telemetry kill/leave disclosure.
- Front-end launcher setup for Beacon / ES-DE / RetroHRAI / NeoStation.
- GOG library tab design & all releases.
Full lineage & contributor credits are on the Credits page.
Get BannerHub v6
9 variants ship side-by-side on the GameHub 6.0.9 base. Curious what "privacy-hardened" really means? Read the honest breakdown.